I'd like to say that there are a lot of people involved
in making this game, but there aren't. We are
only two.
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David Ghandehari -
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Game System Internals/User
Interface/Platform Interface/Graphics
Engine/System Architect/WebMaster
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http://www-inst.eecs.berkeley.edu/~iffy
Hi. I'm Dave, and I wrote these pages.
"Game Internals" is a pretty vague term,
so I'll try to explain. This involves all of
the basic data structures involved with representing
things in the game. For example, you walk
around in the game, and you see a chair. I
have to write the code that allows the chair to be
there, that keeps track of you and the chair and any
other objects, that keeps track of the attributes of
all the objects, that allows you to perform actions
upon the chair, that determines what happens when
you do things like attack the chair. That sort
of thing...
This project is my little pet. I went to a
Freelance meeting, and they all were doing that
Fish Game thing,
and I wanted to do something else.
A Sci-Fi RPG! (Because RPGs were SCARCE at the
time... this was pre-Diablo/Fallout/FF7/etc...) I
originally wanted it to be kind of like a sci-fi
nethack with graphics, but it's become a bit more
than that, now. Anyway, I want this thing to
work more than anyone. Especially that
rat-bastard Billy Chan!
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Christian Savard - Graphics Engine
Damnit, Christian!! Get some work done! :D
After Chris finishes with his computer graphics class,
I expect some kick-ass code coming out of him.
People that used to be involved
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Christopher Casey - Testing Manager/Graphics Engine(?)
Hey look... It's Chris!!
Born a Taurus, raised in Sunny California, and
living on a diet of Guinness and Fruity Pebbles,
Chris lives by the old adage that life is like a
box of wine... Not so bad if you ain't
picky.
The Xarble project means a lot to Chris, even though
he's new on the team. Our world needs better
role playing games, and gosh darn it, they aren't
going to crawl out of Valhalla without someone's
help. A tiny sampler of his suite of favorite
games? Start with the witicisms of The Secret
of Monkey Island, add a splash of a drunken Olaf
from The Lost Vikings (and, perhaps, Rock 'n' Roll
Racing), mix well with a classic bout of Joust,
sprinkle with his new research project Hitchhiker's
Guide to the Galaxy, and you've got a teeny taste of
the lad's preference. Enjoy!
An experienced tester (read "complaining whiner"),
Chris has been suddenly thrust (albeit happily) into
the uncaring world of graphics design, and the
lifelong career of GPL code maintenance. Can
he survive this perilous and cruel new
multi-verse? Or will it bring the demise of
the eventual Hero? Tune in Next Time for
"Xarble: People Involved"
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Sherman Mui - UI/Sound/Platform Interface
http://www.csua.berkeley.edu/~sherman/
Greetings. I'm the user interface guy.
That means you flame me when you can't figure out
how to quit the game. We're going to be using the
PenguinPlay
sound engine for all our audio needs. I'm the
fearless [lazy] leader of the PenguinSound
team. Don't ask what platform interface is,
'cause I don't know. I hope it doesn't mean I
have to port it. :-)
Like Ko will say if you read on, we're in need of
artists (and muscians, cuz music is art too,
awww). Hey, I'd also like to give a King Size
French Fry bounty to the bodacious babe who brings
us Billy Chan's head on a platter (preferably
dripping with blood and some of that stringy
stuff).
Please direct bounty inquiries to
moooster@uclink4.berkeley.edu
.
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Kandarp Patel - Graphics Engine
Yo! This is Ko! I'm coding the graphics
engine for Xarble. The engine upon completion
will be triple buffered, alpha planed 16bit sprite
based madness. I'm responsible for making the
game look kick ass even though we have no art right
now. Hey Artists! Come Help! We
need you!
I've said it before, and I'll say it again: If you want
to help, contact us. Even if you aren't sure
that you have any marketable skills, contact us and
we'll try to figure something out. Three is
good, but we cover a fairly limited range of the Skill
Space needed to make this game. So, come
help!
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