|Q:||So what is Xarble?|
Well, Xarble is a computer game for Linux/X11 that we (we being
Sherman Mui, and
have been working on (well, on and off) for about 2.5 years now.
It's now looking like Kandarp and Sherman have dropped the project for the time being, but I'm still here, and I'm going to stick it out to the end, gosh-darnit!
It looks like my roommate Chris Casey has joined the ranks of the Xarble team. Say "hi" to Chris!
|Q:||Two and a half years? You must have a lot done!|
Hehe, well it's funny that you say that, because actually,
although we've been working on it over the past 2 1/2 years,
we haven't really been working on it a LOT. But
within the past half-year, we've been picking up speed, and
it's culminated in this, our first release!
|Q:||Oh, so you DO have a lot done... ?|
Well, not really. If you'll note the version number
(v0.0.1 lite), it really is indicitive of the content.
It's not exactly playable. It compiles, don't get me
wrong, and it doesn't crash (if it does, then we haven't
seen it). It's not playable in that it is a
non-interactive stress test of the incomplete combat
system. It features three combatants, RedShirt,
BlueShirt, and GreenShirt, as they duke it out on a
topological green grid. None of the art is CLOSE to
final (I, Dave, he with the least artistic talent, spent an
hour making all the damn sprites, and left it at
that). There's no animation of any sort, the guys just
blip from tile to tile.
A lot of the accomplishment with this release is the rendering engine (it's mostly just waiting for data at this point, i.e. the internals work pretty well) and the majority of the combat code is done. (I need to implement races and clean up lots of stuff, but most of it is there.)
|Q:||So why release it if it's so unfinished?|
There are tons of reasons:
|Q:||Ok, ok, so now that you've brought my hopes up and dashed them to all hell, otherwise toyed with my emotions, and appropriately disclaimed everything, where is your little Xarble release v0.0.1 lite?|
Since you asked, here it is: